Showing posts with label Scrum. Show all posts
Showing posts with label Scrum. Show all posts

Wednesday, May 22, 2019

What to do and not do when writing a user story


When writing your story don’t include the “How” it should be done.  That is up to the dev team to figure out the best way to do that and then create tasks/sub tasks to complete those things.  Dipping your toe in the “How” waters can lead to constraining a story to follow what you have written.  You also run the risk of getting too involved with the details of how the story and value is to be delivered and that can lead you to spending time on things that don’t need your attention, which then detracts from continuing to gather requirements and prioritize which valuable things need to be done first.

When writing acceptance criteria, it is important to write them so that you tell the developer and QA resources what you want them to test against.  All acceptance criteria should be testable.  A bad example would be, “X technology passes a flag to X other technology so that a customer doesn’t have tax withheld from their order”.  Instead a better example would be, “Demonstrate that a customer can click a button to then have taxes withheld from their order.”  The first example is too specific and limiting.  The second lets the dev team decide how to make something happen but is easy to demonstrate that it works or not, i.e. if it was done right this would be the result.

Monday, November 5, 2018

Product Design Question


“Walk me through how you would design X product.”  This could be asked with, “Walk me through how you might design an alarm clock for someone who is blind.  Walk me through how you might design a better wallet.  Walk me through how you might design an elevator for handicapped individuals.”  

This is a question you could be asked by a client, internal or external, in your journey to bringing a new product to market and we will discuss how you’d answer it in a concise, but productive way.  What you’ll want to do is have a framework in mind.  The framework would be as follows.

  1. Ask clarifying questions, i.e. who might the wallet be used by? And what does better mean in the context of a wallet?
  2. Communicate your answer outline, i.e. “Now that I understand the scope of this project I’d like to layout how I’d approach the design of this project.”  
          a.  First I’m going to reiterate what my business goals are. i.e. revenue, adoption, better conversion, etc.
          b.  Second I’ll identify my customer base and their use cases.
          c.  Third I’m going to brainstorm some features and evaluate the features against the business goals listed.  
          d.  Lastly I’ll discuss tradeoffs and summarize my recommendation.  
  1. Identify the users and their use cases.  Could draw on whiteboard two columns.  Users on left hand side and use cases on right.  After listing the various users you’d ask which of the users the interviewer would like to focus on.  
  2. Identify gaps in their use cases or room for improvement.  Could create a third column to list these. 
  3. Brainstorm features and improvements.  Brainstorm solutions/features that address the gaps.  Ask the client if you’re on the right track or not. 
  4. Prioritize and identify trade-offs of each feature/improvement.  Could be revenue generating vs time and cost to develop it.  Or by customer satisfaction.  Walk through pros and cons of each feature/improvement so you show you’re thinking about all facets of product.  
  5. Summarize your recommendation.  

This is a brief, but effective way to quickly walk a client through how you’d design something for a product they need released to the market.


Create a New Product


If you are a Product Owner chances are you're not the one that will be coming up with a new product that the company is going to create.  Hypothetically though say you are at a startup and they want you to create additional revenue streams and so you’ll need to identify and validate a problem.  I’d recommend using a whiteboard to map out a structure or outline of how you’d find users, what questions you’d ask, and how I’d document their needs.  What follows is a framework you could use to do so.

  1. Discuss prioritization methods.  What prioritization frameworks have you used in the past, i.e. rev vs time and cost to develop vs cust satisfaction or adoption.
  2. Walk through how you would document requirements with users interviews and feedback and provide wireframes with tools like Lucidchart, Balsamiq, Axure, etc.  If you write specs take some time to walk through how you write them. 
  3. Explain how you’d work with other teams to build the product.  Explain using agile (MVP and quick iteration) vs waterfall (planning for all possible outcomes, costs, features, etc up front) for the product being developed.  Walk through execution process and how you’d work with teams like engineering and design.  Walk through how you’d engage with the design team.  Do you like to provide more or less guidance?  How often do you check in with designers?  Explain how you’d work with engineering to cost and assess the technical designs that are proposed as well as how you would test the product to ensure product quality.  
  4. Discuss launch plan and how you would track success.  Would you be conducting a beta test with a limited number of users?  Define which metrics you’d be tracking to measure success. 

This is a brief, but effective way to quickly walk a client through how you’d create a new product they need released to the market.


Improve an Existing Product


A core responsibility of a Product Owner is to always be improving and iterating on a product by adding value to it and its users.  If a client asks you how you’d improve an existing product here is a simple framework you could follow.

  1. Discuss the product’s objective - keep it high level.
  2. Figure out what the product needs to reach its objectives.  Here are a list of questions you’d start with and then drill down from there based on the answers you received.
           a.  What have you noticed about the product on its way to reaching its objective?  What has it been successful or not successful at doing? 
                 i.  Think acquisition funnel = acquisition, activation, retention, revenue, and referral.  
           b.  Does the product seem to have a hard time acquiring or activating users?  Does the product have features that encourage users to stick around for a long time?  Does the product have enough drivers that could incentivize users to convert into paying customers?  Is there a strong reason for the product to have users refer or recommend it to other users? 
  1. Brainstorm improvements for these needs.  Which of the needs is the highest priority for the product and come up with ideas using that priority.  Or ask which need the interviewer needs you to focus on.  Explain your own prioritization first.  With ideas for improvements come up with short and long term implementations.  
  2. Lay out your execution plan and success criteria.  With each improvement discuss the pros and cons or costs and benefits of each.  Explore how you’d roll out the execution plan in the short, mid, and long term with your improvement ideas and how you’d launch them.  Short = increasing revenue by improving the completion rate of purchases then briefly discuss how you might conduct split tests around the shopping cart experience.  Explain success metrics for each idea, i.e. for shopping cart is a 10% increase in purchase completion.  Additionally you’ll want to list out the metrics you plan to track in order to confirm the success of this improvement.

This is a brief, but effective way to quickly walk a client through how you’d improve a product they need released to the market.


Favorite Product Question Walkthrough


If you’re interviewing for Product Owner type positions it won’t be uncommon to be asked what your favorite product is.  Resist the urge to pick the latest iPhone or app if you can because the interviewer will already have heard that answer a half dozen times up to that point of calling through a list of 12 candidates over the phone or perhaps even in person.  Instead try and think of something that is unique and that you can actually speak to because you’ve used it.  Bonus points would be to use something that is relevant to the company you’re interviewing with.  What follows is a general framework of how you’d answer that question and how I’d answer it.

  1. What is the product and what does it do?  The product is called PEP, Paint Estimating Program.  Initially in my painting business we were guessing on the cost of each project and then we were trying to come up with our own rates for production.  Then we upgraded to this software that is automated, mobile, and uses the PDCA rates of production when doing measurements.  It also integrates with our quickbooks, time clock software, and scheduling applications.  
  2. Who are its competitors and what makes this product better?  Estimate rocket, The Paint Estimator, One-Step Estimating, Planswift, and many online spreadsheets from various contractors.  PEP is better because it already has PDCA standards loaded in, everything is stored in the cloud, it has automated follow up after estimates, syncs with quickbooks, customizable presentations to customers, gives feedback timewise on how long what content was viewed on the bid and in what order for AB testing opportunities, as well as workflow management and scheduling capabilities.  
  3. How did you first hear about this product and what keeps you continually using it?  At a painting conference I went to learn more about the industry and how to set myself apart from my competitors and what others around the country who were successful were doing.  I keep using it because the price point is affordable, great support and training was and is excellent, and the product is really easy to use and intuitive once you have the basics down.  It makes us much faster by giving estimates the same day, makes us more professional looking, and takes out the guesswork for various rates of production you might not have exposure to prior to showing up for a certain job.
  4. Product features/product strategy - Despite how amazing this product is its ability to integrate with our time clock software and assign crews/painters to projects created.  It needs to add the ability to plan and schedule more than one crew at a time.  That would be a short term implementation that would make a big impact.  Long term letting customers check in on the status of a project via their application would be helpful as well.  

This is a brief, but effective way to quickly walk an interviewer through what your favorite product is right now.


Pricing a Product


So you’ve gone through the rigamarole of coming up with a product that solves a need in the marketplace and you’ve validated your solution with potential users, but now you need to figure out how much to charge people to use said product.  What follows is a framework you could use to try and solve this conundrum internally with your team or by yourself.

  1. Ask clarifying questions.  Ask for background information on internal costs and pricing or competitor prices and costs.  
  2. Customer’s willingness to pay.  What is the maximum a customer is willing to pay?  BATNA - Best alternative to a negotiated agreement, i.e. if Enterprise charges $40/day to rent a car then say our car rental app is the first of its kind with automated driverless cars coming then we’d price around that.
  3. Competitive pricing.  Use alamo, rent-a-car, hertz, etc.  Write out advantages and disadvantages of my product and why it skews my pricing one way or the other.  
  4. Cost-based pricing.  Takes into account the cost of the product and adds markup afterwards to come up with the price.  You would tally up the unit cost, literal cost of the item, as well as the overhead cost.  May include rent, shipping, or stocking fees as well.  Unit cost of a rental car would be $15/day.  Overhead costs would be parking, maintenance, insurance add another $10/day for a total cost of $25/day.  Add 40% markup results in a price to users of $35/day for car rental.
  5. Maximizing profits is typically the first priority, but others may present themselves as more important.  You may want to maximize market share by lowering the price, which could produce network effects, i.e. product value goes up as more people use that product.  May price product higher to give the product a higher perceived value. 
  6. Could use supply/demand curves to also help in coming up with a price.  

This is a brief, but effective way to quickly determine what price you could charge a paying client for using your product.


Product Success Metrics


Your company is considering the release/launch of a new product/feature and they need to know what success looks like with it.  In this walkthrough we’ll use Facebook Stickers as our example.  What follows is a framework you could use to assess the success of a product or feature launch.  

  1. What metrics would you look at to evaluate the success of the Facebook Stickers launch?  Start with the AARRR framework.

  • A: Acquisition - how you are getting users to your product
  • A: Activation - getting users to sign up for service/product, i.e. number of conversions from a reader to someone who actually creates an account
  • R: Retention - getting users to engage with product multiple times over a long period of time, i.e. day 1, day 7, day 14, day 60 retention rates
  • R: Referral - Measures the virality of the product, how would the user refer this product to anyone else.  I.e. dropbox gave free space to referrers for referring the service to other users. 
  • R: Revenue - endpoint of funnel at which user converts into a paying customer.
  1. Pick out relevant metrics and why these metrics make more sense to track than others.  Last three of AARRR would be most relevant.  AA wouldn’t be measured cause it doesn’t necessarily affect the signup process or first interacting with fb messenger.  It isn’t necessarily why someone starts to use fb messenger in the first place.  It does keep people around and may generate revenue because they could pay for premium or alternate stickers.      
  2. Focus on the trade-offs.  Sign ups may go up by 3%, but session times decrease by 4%.  Ask the company what the current strategic goals are right now?  Launching stickers perhaps made 7 day retention go up, avg. # of messages sent went up, revenue went up by 1%, but referral invites to fb down 2%.  With FB already capturing market share we don’t need more users, but we want more engaged users instead of more referrals.

This is a brief, but effective way to quickly determine what success metrics to use and track for a new product or feature release.


Identifying Characteristics of a Good Developer


As you work on teams of diverse backgrounds and expertise one that stands out is that of developers.  As a product owner it may be that you have to sit in with interviews to see if a developer coming on board would be a good fit or not.  I’ll cover a few things you’re going to want to look for in one.

First would be hustle.  Development often is a practice of creating something out of nothing.  Sometimes the projects or problems won’t have a solution known beforehand.  You’ll want to ask your developer about a time they encountered a problem and how they worked to solve it.  You’ll want to ask:

  • What was the challenge?
  • What was their approach?
  • How quickly did they solve the challenge?
  • Did their solution work well?
  • How did you prioritize?

That last one is important because while being as perfect as possible is important, having that get in the way of actually delivering a MVP or feature that needs to be released into dev or test environments for validation purposes can obviously be a problem.  You’ll also need to ask them how they work with teams.  Sometimes they may need to code review someone else’s work or contribute during a sprint retrospective.  If they’re a unicorn, i.e. a developer who really can work and create anything from start to finish (front and back end combined as a full stack developer), but don’t like helping others to progress and grow the overall team that may be a problem.  

Lastly you’ll want to assess their code quality.  Ideally their code is cleanly written and so it is easy to update, processes faster, is modular, and has plenty of commenting in it so that someone else could step right in and know what the code and functions are doing without needing to rely on someone else to explain it and then fix it.


Front End vs Back End & the Tech Stack


Front end (client side) refers to the content that someone sees when visiting a site through a browser or a native application.  The primary languages used on the front end are HTML, CSS, and Javascript.  Yes there are many variations on this in terms of languages used, same goes for back end languages, but these are some of the most popular with many additional languages, libraries, and compilers that assist in the speed of either end development.  Front end is typically the bridge between designers and back end developers and is what displays a user content.

Back end (server side) refers to the data storage and manipulation of said data.  It is comprised of working with the web server, database, and application.  Say you want to buy a ticket to a concert.  You navigate to a website and plug in your info (on the front end).  This data is stored in a database on a server.  On the day of the concert you want to print out your ticket, when you do so it is retrieved from the database on the server, fed into the application where you’d then have the option to print it out.

The tech stack is any combination of operating system, web server, database, programming language, and a web framework or native application.


Inbound and Outbound Marketing


Inbound and outbound marketing are two types of marketing that you can use to bring users to you.  Inbound is where your tactics and methods bring the users to you whereas outbound revolves more around buying ads, buying spots on email lists, buying sales leads and then reaching out to those people.  Both are effective at reaching your target audience and we’ll discuss briefly both.

Inbound marketing is here to stay and often comes across as more genuine.  One method for inbound marketing is content marketing.  This doesn’t mean needing to buy an ad, but would require time spent on behalf of the marketing person writing content say for a blog or paying someone to write the content.  This written content would be things like seo, email newsletters, blog posts, whitepapers, and case studies.  This customer progression would look something like: Read some articles/blog posts -> Sign up as a subscriber -> Purchase product.  

Outbound marketing is more of a traditional approach to marketing.  Typical examples of this would be buying ads on Google, Facebook, Twitter, LinkedIn, etc.  Another option would be using affiliate marketing where someone works to sell your product for you and they take a cut of each sale sent to you.  The goal with either channel of marketing, but especially outbound marketing is to make sure that the cost of acquiring the customer is less than the lifetime value of the customer else it doesn’t make sense to continue that paid service.  If you spend $1 to get a customer you want to earn more than that $1 over the life of working with that customer.


Product Roadmap

A product roadmap is a strategic document that helps you communicate your broader product vision and goals to your team, other stakeholders, and other users.  It can help open up a dialogue about the direction the business is being taken in and gather info from customers about what they want and need without giving away top secret details should you choose to publish your roadmap to the world and competitors.

Your product roadmap will not be an exact timeline of development.  It is quite hard to predict releases and launch dates in advance.  Rather than putting down specific dates putting down broader dates in terms of a range, i.e. Q4 of 2019 will see the release of X when you’re listing elements within the product roadmap.  Also labeling or color coding similar product roadmap items will help to paint a broader pictures of the type of things being worked on now, soon, and in the future. 

What follows is an example of a product roadmap I like from ProdPad that illustrates many of the points I made above.




Thursday, October 25, 2018

Usability Testing

The goal of usability testing is to get feedback from real users primarily by having users complete a set of tasks within your prototype using a script that you will provide.  This feedback is to ensure that they can understand and use your application and feature as intended as well as to gather suggestions for improvements to the product or features being tested.  If they can’t then it is during this time that you’re keying in to where they got stuck or had questions.

For your script you’re going to want to start with a quick introduction, i.e., “Thank you for coming in today and for giving some feedback.  Today we’d like you to go through this prototype doing a few set tasks to test the product.  We’re not testing you, but the product itself.  If you would please think aloud as you’re completing these tasks so we can gather as much info from you as possible.  You’re not offending me with any commentary you provide.”  We do this so that our participants feel very comfortable and they give us as much honesty as possible so that we aren’t led down the wrong path in developing our products and features. 

After the initial intro you’ll want to get some context around the user’s existing behaviors and workflows.  You’ll want to ask them open-ended questions like who, what, where, when, and why.  These questions will tell you how your user behaves and will structure and adapt the tasks you’re about to give them so that it fits whatever they were doing before.  A few examples of questions you’d want to ask would be:

  • When was the last time you did X?
  • Can you give me a specific example of what you were doing during that time?

After your intro and introductory questions you’ll then show them the rough prototype.  You’ll explain that the screens you’ve done are just mock ups and they aren’t all perfectly functional and that I’ll point out the times I know something isn’t functional.  From here you’ll make sure to take copious notes, check to make sure they actually completed the task, and you’ll want to understand contextual points.  This could be things like seeing the user get stuck at a certain point, seeing them click somewhere expecting to be taken somewhere, but didn’t.  

Be sure to ask follow up questions.  Asking, “What did you think was going to happen when you X?”  or “Is there any other way you might have tried to do that?” or “What did you expect would happen when you clicked on that button?”.  Commentary from them after these would allow you to take the feedback to improve your product. 

When you’re wrapping up you’re going to want to ask debrief questions.  Questions you could ask would be, “What did you like or dislike about this current prototype?” or “What are some features or functionality you would’ve liked in this prototype?” or “What parts of this page were very important for you?”
An example of a usability test script I’ve created follows here:

Usability Test Script Template

1. Introduction
Take some time to make your participant feel comfortable and use this opportunity to set
some expectations for the usability test.

Items to mention include:

“Thanks for coming in today; we really appreciate your time and your frank feedback. This is an
informal session where we’ll be going through a prototype and we’re not testing you, we’re
testing the product.”

“Please think aloud as you complete these tasks.”

“I didn’t design this product so please be as honest as possible and don’t worry about hurting
my feelings or offending me.”

2. User Context Exploration
Ask open ended questions to get to know your participant and better understand their current
workflows & behaviors in relation to the prototype that you’d like to test. A few examples of
questions include:

“When was the last time you did X?”

“Can you give me a specific example of what you were doing at that time?”


3. Tasks
Here is where you have a series of tasks laid out for your participant to complete. Again, you
want to set expectations that your prototype is not going to be 100% functional. Remember to
take detailed notes when your participant is going through these tasks!

Task 1:  Login as a production manager and create a new project.


Task 2:  Login as a crew member to see how far along John S., a customer, and his project is.  Clock in and then complete the project as a crew member.


Task 3:  Login as a customer.  Check the existing comments and then also add one of your own.


Also remember to follow-up with relevant questions as your participant is going through tasks,
I.e.:

“I noticed you tried to do [x], what did you think was going to happen there?”

“Is there any other way you would have tried to do that?”

“What did you expect would happen when you clicked on that button?”

3. De-brief / Wrap-up
Use the last few minutes to ask high level debriefing questions to get further insights. You
might want to ask questions like:

“What did you like/dislike about this prototype?”

“What are some features or functionality you wish you had here?”

“Which parts of this page were very important to you?”

How to Create a User Persona or Avatar


Your company is rockin and rollin.  You’ve got good people in place, your branding is on point, and your core product is sky high.  You want to expand and compliment your team and product with another dynamic product in a new segment that you see opportunity in.  Where do you start?  For starters you need to truly understand your customer and creating a persona or avatar is one way of doing that.  What follows is a structure I use to discover what unique problems your business solves for your customer.  We’ll have a better idea of the kind of story could you tell to help you connect with your customer and what things your products or service do to solve these fears and frustrations.

Now we’re going to build your customer avatar or persona…..
Who is your customer?
Age?  
Gender?
Socioeconomic status = how much money they make?
Spending Habits?   
Personality?  
Name?  
Photo?  
Where does your customer hang out?
Newspapers, magazines, websites?  
Physical locations, conferences, retreats?  
Other businesses they frequent?  
Pains & Problems?
Customer fears?
Pains?
Frustrations?
Hidden costs?  
Financial?
Physical?
Emotional?
Opportunities?
Financial?
Physical?
Emotional?
Small tweaks?


What is a Spec?


A spec is a document that is written to allow people to understand a product’s purpose, functionality, and or features.  It should be comprehensive and understandable so that anyone without any prior context could be able to properly understand the product or feature that is outlined.  A detailed spec won’t solve every possible problem, but it should be written so that you can think through as many possible problems as you can and minimize any surprise situations that could come up.  Once the team starts work you may find that some or many of the things outlined in the spec aren’t able to be implemented and so you need to be flexible for what it will actually turn out to be.

The following is a spec I use in my work as a Product Owner.

Spec Template

Product / Feature Name: What is this product / feature called?

Painting Project Progress

Author Name(s): Who wrote this spec?  

Brock Norton

Team Members: Who are the stakeholders involved in this product / feature? This provides context for other teams reading your spec so they know who they might want to reach out to for further details.

 Brock Norton, Renee Norton, Tammy Lasman

Summary / Background:  What is the context of this product / feature? For example, if this is a user-facing product/feature, what is the current situation for your users and at a high level, what will this product / feature functionally do?

This will be a web application that production managers, crew members, and customers can log in to to clock in and out on a specific project,check the progress of a project being completed so that scheduling from the PM and customer standpoint can occur without having to call or text people to see where things are at with the project.

Terminology:  List any terms that you plan to newly introduce with this product / feature. Explain in concise language what these terms mean in relation to this product / feature. If you can avoid it, try not to introduce too many new terms that might confuse other team members.

N/A

Goals: What are the goals of launching this product / feature?

Track project progress for scheduling and customer service purposes.

Success Metrics: How will you be measuring success of this product / feature? You may want to list quantitative / qualitative criteria that you will be evaluating. Every product / feature you release should have some sort of measurable success metric!

Eliminate text or call check ins by painters to production manager and subsequently production manager to customer.  Will be able to see if a project came under/over budget timewise with the customer facing portion and budget wise with the production manager as well as with time budget.

Target Audience: Who are the target users for this product / feature? Provide some context as to what they are currently doing or any existing workflows / behaviors. If you have any existing research on user personas, make sure to include that context here. If you need to make any assumptions about your target audience, make note of that here.

Production managers, crew members, customers.  When a painter is assigned a project they clock in under that project, but it doesn’t give them, the production manager, or the customer, any indication of how far along in the project the crew member is.  If they want to find that out the production manager needs to tally up the hours, compare it to the project’s budget, then update the customer accordingly.  Additionally this updating of roadblocks or impediments may be hard to communicate due to phone tag issues between the crew member, PM, and customer whereas there would be a place within the app to upload a picture or string of text to give a status update on the project or any issues within the project.

Requirements:

#
User Need
User Stories
Launch Phase
1
User needs are one of, if
not the most important
portion of any product /
Feature.

Prior to even worrying
about your user stories or
solutions, you should
have clearly defined user
needs (remember as a
PM, you’re a champion for
your users and you should
be completely in-tune
with the needs that your
team is building for!)

A user need can follow a
template like:

needs a way
to
User stories are short
descriptions of a feature told
from the perspective of the
user who desires the new
Capability.

A user story generally follows a template like:

As a , I want
so that

Sometimes, a user story may
cover a large amount of
functionality. In these cases,
these stories may be referred
to as ‘epics’ and may need to
broken out into individual,
smaller user stories.
While it’s important to be thinking of every possible user need /story from the get-go, the reality of development is that
without unlimited
resources, you’ll
generally be time-boxed
and therefore will need to prioritize which user stories are important for an initial MVP launch vs. a V2 launch.

This column section will specify which phase this story should launch in.
2
Crew member/production manager/customer needs a way
to quickly and easily see how long till a project is completed for scheduling purposes.
As a crew member, I want to see what my hours for the day did to impact the overall progress on the project so that I can see if I’m over or under budget to earn bonuses for coming under budget on a project.
MVP
3
needs a way
to
As a production manager, I want to see end of day progress on a project and any comments on issues for the day so that I can resolve issues and update the customer if needed without having to play phone tag via call or text with the crew member to gather said information.
MVP
4
As a customer, I want to log in to the app to see how far along the project is to being completed so that I can plan for my next project, vacation, family visiting, etc.
MVP

User Story Details:

  1. User Story
As mentioned in the previous section, sometimes a user story may cover a large
amount of functionality. In these cases, these stories may be referred to as ‘epics’ and may need to broken out into individual, smaller user stories.

You may want to include this details section so that you can take the time to provide any extra context / details for the user story and/or use this section to break the epic into smaller individual stories.

Along with the extra context / details, you can also include “user story conditions” that explain scenarios you want to ensure the user story is covering. For example, if your user story was “As a user, I want a credit card drop-down option so that I can select which credit card I want to pay with,” then you might have user story conditions that say something like: “The credit card drop-down options should include: Amex,Mastercard, Visa.”

Additionally, you may want to include any screenshots / wireframes / design
presentations that can help provide visual context for the user story. This helps guide the reader into better understanding the functional use of this particular story.

User can log in via Facebook, twitter, or google.

      2.  User Story
Write details about User Story 2.

Crew member can clock in and out on a project where the production manager has set the hours budgeted for a project.  

      3.  User Story
            Write details about User Story 3.
           
Customer can login to see project progress at the end of each day.

Designs: If you plan on handing off this spec for a designer, you’ll want to consider adding a timeline of what deliverables you expect to receive from the designer. If you have final designs / prototype already for the product / feature, feel free to include or link to them in this section.

Sprint one design should have wireframing and prototype design completed.  Web portal design should be completed by sprint two.

Legal: If there are any potential legal issues / implications, you’ll want to include any relevant context / details in this section. I.e. perhaps your product / feature involves collecting sensitive user data and your legal team has specified that this data needs to be held on record in a database for a minimum time period.

N/A

Launch / Roll-Out Plan & Timeline: What are the logistics and timeline of this launch? You may want to have a separate launch checklist that you link to in this section. If you only plan to roll-out this product / feature to a select group of users, make sure to detail that in this section.

One month from initial sprint planning all wireframing, prototyping should be completed.  Users should be able to login to clock in and out during this initial sprint.  Sprint two should have the ability for the production manager to set the hours on a project and crew members can clock in and out on said project.  Sprint three will have a spot for the crew member to add comments or pictures of issues on the project.