As
I dive deeper into my role as a product owner, I am constantly looking for ways
to improve to make things easier for my stake holders, coworkers, and dev
team. One of the things I’ve picked up when
writing a user story is to utilize what is called the “5 Whys”.
Showing posts with label Agile. Show all posts
Showing posts with label Agile. Show all posts
Wednesday, May 22, 2019
5 Whys
Labels:
Agile,
backlog,
backlog grooming,
Product Owner,
User Stories
Monday, November 5, 2018
Product Design Question
“Walk me through how you would design X
product.” This could be asked with, “Walk me through how you might design
an alarm clock for someone who is blind. Walk me through how you might
design a better wallet. Walk me through
how you might design an elevator for handicapped individuals.”
This is a question you could be asked by a
client, internal or external, in your journey to bringing a new product to
market and we will discuss how you’d answer it in a concise, but productive
way. What you’ll want to do is have a framework in mind. The framework would be as follows.
- Ask clarifying questions, i.e. who might the wallet be
used by? And what does better mean in the context of a wallet?
- Communicate your answer outline, i.e. “Now that I
understand the scope of this project I’d like to layout how I’d approach
the design of this project.”
a. First I’m going to
reiterate what my business goals are. i.e. revenue, adoption, better
conversion, etc.
b. Second I’ll identify my
customer base and their use cases.
c. Third I’m going to
brainstorm some features and evaluate the features against the business goals
listed.
d. Lastly I’ll discuss
tradeoffs and summarize my recommendation.
- Identify the users and their use cases. Could
draw on whiteboard two columns.
Users on left hand side and use cases on right. After listing
the various users you’d ask which of the users the interviewer would like
to focus on.
- Identify gaps in their use cases or room for
improvement. Could create a third column to list these.
- Brainstorm features and improvements. Brainstorm
solutions/features that address the gaps. Ask the client if you’re
on the right track or not.
- Prioritize and identify trade-offs of each
feature/improvement. Could be revenue generating vs time and cost to
develop it. Or by customer
satisfaction. Walk through pros and cons of each feature/improvement
so you show you’re thinking about all facets of product.
- Summarize your recommendation.
This is a brief, but effective way to quickly
walk a client through how you’d design something for a product they need
released to the market.
Labels:
Agile,
Business Analyst,
Product,
Product Manager,
Product Owner,
Prototype,
Scrum,
Scrum Master,
user research
Create a New Product
If you are a Product Owner chances are you're
not the one that will be coming up with a new product that the company is going
to create. Hypothetically though say you are at a startup and they want
you to create additional revenue streams and so you’ll need to identify and
validate a problem. I’d recommend using a whiteboard to map out a
structure or outline of how you’d find users, what questions you’d ask, and how
I’d document their needs. What follows
is a framework you could use to do so.
- Discuss prioritization methods. What
prioritization frameworks have you used in the past, i.e. rev vs time and
cost to develop vs cust satisfaction or adoption.
- Walk through how you would document requirements with
users interviews and feedback and provide wireframes with tools like
Lucidchart, Balsamiq, Axure, etc. If you write specs take some time
to walk through how you write them.
- Explain how you’d work with other teams to build the
product. Explain using agile (MVP and quick iteration) vs waterfall
(planning for all possible outcomes, costs, features, etc up front) for the
product being developed. Walk through execution process and how
you’d work with teams like engineering and design. Walk through how you’d engage with the
design team. Do you like to provide
more or less guidance? How often do you check in with designers? Explain how you’d work with engineering
to cost and assess the technical designs that are proposed as well as how
you would test the product to ensure product quality.
- Discuss launch plan and how you would track success.
Would you be conducting a beta test with a limited number of users?
Define which metrics you’d be tracking to measure success.
This is a brief, but effective way to quickly
walk a client through how you’d create a new product they need released to the
market.
Labels:
Agile,
Business Analyst,
Product,
Product Manager,
Product Owner,
Scrum,
Scrum Master,
user research
Improve an Existing Product
A core responsibility of a Product Owner is to
always be improving and iterating on a product by adding value to it and its
users. If a client asks you how you’d improve an existing product here is
a simple framework you could follow.
- Discuss the product’s objective - keep it high level.
- Figure out what the product needs to reach its
objectives. Here are a list of questions you’d start with and then
drill down from there based on the answers you received.
a. What have you noticed
about the product on its way to reaching its objective? What has it been
successful or not successful at doing?
i. Think acquisition funnel
= acquisition, activation, retention, revenue, and referral.
b. Does the product seem to
have a hard time acquiring or activating users? Does the product have
features that encourage users to stick around for a long time? Does the
product have enough drivers that could incentivize users to convert into paying
customers? Is there a strong reason for the product to have users refer
or recommend it to other users?
- Brainstorm improvements for these needs. Which of
the needs is the highest priority for the product and come up with ideas
using that priority. Or ask which need the interviewer needs you to
focus on. Explain your own
prioritization first. With ideas
for improvements come up with short and long term implementations.
- Lay out your execution plan and success criteria.
With each improvement discuss the pros and cons or costs and
benefits of each. Explore how you’d roll out the execution plan in
the short, mid, and long term with your improvement ideas and how you’d
launch them. Short = increasing revenue by improving the completion
rate of purchases then briefly discuss how you might conduct split tests
around the shopping cart experience. Explain success metrics for
each idea, i.e. for shopping cart is a 10% increase in purchase
completion. Additionally you’ll
want to list out the metrics you plan to track in order to confirm the
success of this improvement.
This is a brief, but effective way to quickly
walk a client through how you’d improve a product they need released to the
market.
Labels:
Agile,
Business Analyst,
Product,
product backlog,
Product Manager,
Product Owner,
Scrum,
Scrum Master
Favorite Product Question Walkthrough
If you’re interviewing for Product Owner type
positions it won’t be uncommon to be asked what your favorite product is.
Resist the urge to pick the latest iPhone or app if you can because the
interviewer will already have heard that answer a half dozen times up to that
point of calling through a list of 12 candidates over the phone or perhaps even
in person. Instead try and think of something that is unique and that you
can actually speak to because you’ve used it.
Bonus points would be to use something that is relevant to the company
you’re interviewing with. What follows
is a general framework of how you’d answer that question and how I’d answer it.
- What is the product and what does it do? The
product is called PEP, Paint Estimating Program. Initially in my
painting business we were guessing on the cost of each project and then we
were trying to come up with our own rates for production. Then we
upgraded to this software that is automated, mobile, and uses the PDCA
rates of production when doing measurements. It also integrates with our quickbooks,
time clock software, and scheduling applications.
- Who are its competitors and what makes this product
better? Estimate rocket, The Paint Estimator, One-Step Estimating,
Planswift, and many online spreadsheets from various contractors.
PEP is better because it already has PDCA standards loaded in,
everything is stored in the cloud, it has automated follow up after
estimates, syncs with quickbooks, customizable presentations to customers,
gives feedback timewise on how long what content was viewed on the bid and
in what order for AB testing opportunities, as well as workflow management
and scheduling capabilities.
- How did you first hear about this product and what
keeps you continually using it? At a painting conference I went to
learn more about the industry and how to set myself apart from my
competitors and what others around the country who were successful were
doing. I keep using it because the price point is affordable, great
support and training was and is excellent, and the product is really easy
to use and intuitive once you have the basics down. It makes us much
faster by giving estimates the same day, makes us more professional
looking, and takes out the guesswork for various rates of production you
might not have exposure to prior to showing up for a certain job.
- Product features/product strategy - Despite how amazing
this product is its ability to integrate with our time clock software and
assign crews/painters to projects created. It needs to add the
ability to plan and schedule more than one crew at a time. That would be a short term
implementation that would make a big impact. Long term letting customers check in on
the status of a project via their application would be helpful as well.
This is a brief, but effective way to quickly
walk an interviewer through what your favorite product is right now.
Labels:
Agile,
Business,
Business Analyst,
Product,
Product Manager,
Product Owner,
Scrum,
Scrum Master
Pricing a Product
So you’ve gone through the rigamarole of coming
up with a product that solves a need in the marketplace and you’ve validated
your solution with potential users, but now you need to figure out how much to
charge people to use said product. What follows is a framework you could
use to try and solve this conundrum internally with your team or by yourself.
- Ask clarifying questions. Ask for background
information on internal costs and pricing or competitor prices and costs.
- Customer’s willingness to pay. What is the
maximum a customer is willing to pay? BATNA - Best alternative to a
negotiated agreement, i.e. if Enterprise charges $40/day to rent a car
then say our car rental app is the first of its kind with automated
driverless cars coming then we’d price around that.
- Competitive pricing. Use alamo, rent-a-car,
hertz, etc. Write out advantages and disadvantages of my product and
why it skews my pricing one way or the other.
- Cost-based pricing. Takes into account the cost
of the product and adds markup afterwards to come up with the price.
You would tally up the unit cost, literal cost of the item, as well
as the overhead cost. May include
rent, shipping, or stocking fees as well. Unit cost of a rental car
would be $15/day. Overhead costs
would be parking, maintenance, insurance add another $10/day for a total
cost of $25/day. Add 40% markup results in a price to users of
$35/day for car rental.
- Maximizing profits is typically the first priority, but
others may present themselves as more important. You may want to
maximize market share by lowering the price, which could produce network
effects, i.e. product value goes up as more people use that product.
May price product higher to give the product a higher perceived
value.
- Could use supply/demand curves to also help in coming
up with a price.
This is a brief, but effective way to quickly
determine what price you could charge a paying client for using your product.
Labels:
Agile,
Business,
Business Analyst,
Pricing,
Product,
Product Manager,
Product Owner,
Scrum,
Scrum Master,
user research
Product Success Metrics
Your company is considering the release/launch
of a new product/feature and they need to know what success looks like with it.
In this walkthrough we’ll use Facebook Stickers as our example. What follows is a framework you could use to
assess the success of a product or feature launch.
- What metrics would you look at to evaluate the success
of the Facebook Stickers launch? Start with the AARRR framework.
- A: Acquisition - how you are getting users to your product
- A: Activation - getting users to sign up for service/product, i.e. number of conversions from a reader to someone who actually creates an account
- R: Retention - getting users to engage with product multiple times over a long period of time, i.e. day 1, day 7, day 14, day 60 retention rates
- R: Referral - Measures the virality of the product, how would the user refer this product to anyone else. I.e. dropbox gave free space to referrers for referring the service to other users.
- R: Revenue - endpoint of funnel at which user converts into a paying customer.
- Pick out relevant metrics and why these metrics make more sense to track than others. Last three of AARRR would be most relevant. AA wouldn’t be measured cause it doesn’t necessarily affect the signup process or first interacting with fb messenger. It isn’t necessarily why someone starts to use fb messenger in the first place. It does keep people around and may generate revenue because they could pay for premium or alternate stickers.
- Focus on the trade-offs. Sign ups may go up by
3%, but session times decrease by 4%. Ask the company what the
current strategic goals are right now? Launching stickers perhaps
made 7 day retention go up, avg. # of messages sent went up, revenue went
up by 1%, but referral invites to fb down 2%. With FB already capturing
market share we don’t need more users, but we want more engaged users
instead of more referrals.
This is a brief, but effective way to quickly
determine what success metrics to use and track for a new product or feature
release.
Labels:
Agile,
Product,
Product Manager,
Product Owner,
Product Viability,
Scrum,
Scrum Master
Identifying Characteristics of a Good Developer
As you work on teams of diverse backgrounds and
expertise one that stands out is that of developers. As a product owner
it may be that you have to sit in with interviews to see if a developer coming
on board would be a good fit or not. I’ll cover a few things you’re going
to want to look for in one.
First would be hustle. Development often
is a practice of creating something out of nothing. Sometimes the projects
or problems won’t have a solution known beforehand. You’ll want to ask
your developer about a time they encountered a problem and how they worked to
solve it. You’ll want to ask:
- What was the challenge?
- What was their approach?
- How quickly did they solve the challenge?
- Did their solution work well?
- How did you prioritize?
That last one is important because while being
as perfect as possible is important, having that get in the way of actually
delivering a MVP or feature that needs to be released into dev or test
environments for validation purposes can obviously be a problem. You’ll
also need to ask them how they work with teams.
Sometimes they may need to code review someone else’s work or contribute
during a sprint retrospective. If they’re
a unicorn, i.e. a developer who really can work and create anything from start
to finish (front and back end combined as a full stack developer), but don’t
like helping others to progress and grow the overall team that may be a
problem.
Lastly you’ll want to assess their code quality.
Ideally their code is cleanly written and so it is easy to update,
processes faster, is modular, and has plenty of commenting in it so that
someone else could step right in and know what the code and functions are doing
without needing to rely on someone else to explain it and then fix it.
Labels:
Agile,
Product Manager,
Product Owner,
Scrum,
Scrum Master
Front End vs Back End & the Tech Stack
Front end (client side) refers to the content
that someone sees when visiting a site through a browser or a native application.
The primary languages used on the front end are HTML, CSS, and
Javascript. Yes there are many
variations on this in terms of languages used, same goes for back end
languages, but these are some of the most popular with many additional languages,
libraries, and compilers that assist in the speed of either end development.
Front end is typically the bridge between designers and back end
developers and is what displays a user content.
Back end (server side) refers to the data
storage and manipulation of said data. It is comprised of working with
the web server, database, and application.
Say you want to buy a ticket to a concert. You navigate to a
website and plug in your info (on the front end). This data is stored in a database on a server. On the day of the concert you want to print
out your ticket, when you do so it is retrieved from the database on the
server, fed into the application where you’d then have the option to print it
out.
The tech stack is any combination of operating
system, web server, database, programming language, and a web framework or
native application.
Labels:
Agile,
Product Manager,
Product Owner,
Scrum,
Scrum Master,
Tech Stack
Inbound and Outbound Marketing
Inbound and outbound marketing are two types of
marketing that you can use to bring users to you. Inbound is where your
tactics and methods bring the users to you whereas outbound revolves more
around buying ads, buying spots on email lists, buying sales leads and then
reaching out to those people. Both are effective at reaching your target
audience and we’ll discuss briefly both.
Inbound marketing is here to stay and often
comes across as more genuine. One method for inbound marketing is content
marketing. This doesn’t mean needing to
buy an ad, but would require time spent on behalf of the marketing person
writing content say for a blog or paying someone to write the content. This
written content would be things like seo, email newsletters, blog posts,
whitepapers, and case studies. This
customer progression would look something like: Read some articles/blog posts
-> Sign up as a subscriber -> Purchase product.
Outbound marketing is more of a traditional
approach to marketing. Typical examples of this would be buying ads on
Google, Facebook, Twitter, LinkedIn, etc. Another option would be using
affiliate marketing where someone works to sell your product for you and they
take a cut of each sale sent to you. The goal with either channel of
marketing, but especially outbound marketing is to make sure that the cost of
acquiring the customer is less than the lifetime value of the customer else it
doesn’t make sense to continue that paid service. If you spend $1 to get
a customer you want to earn more than that $1 over the life of working with
that customer.
Labels:
Agile,
Business,
Business Analyst,
Investing,
Marketing,
Product Manager,
Product Owner,
Scrum,
Scrum Master
Product Roadmap
A product roadmap is a strategic document that
helps you communicate your broader product vision and goals to your team, other
stakeholders, and other users. It can help open up a dialogue about the
direction the business is being taken in and gather info from customers about
what they want and need without giving away top secret details should you
choose to publish your roadmap to the world and competitors.
Your product roadmap will not be an exact
timeline of development. It is quite hard to predict releases and launch
dates in advance. Rather than putting
down specific dates putting down broader dates in terms of a range, i.e. Q4 of
2019 will see the release of X when you’re listing elements within the product
roadmap. Also labeling or color coding similar product roadmap items will
help to paint a broader pictures of the type of things being worked on now,
soon, and in the future.
What follows is an example of a product roadmap
I like from ProdPad that illustrates many of the points I made above.
Product Backlog
In a nutshell a product backlog is a prioritized
feature list that contains short descriptions of all the functionality desired
in that particular feature. While the PO is in charge of the product
backlog not all of the ideas should be flowing from you. As the PO you’ll be getting ideas from
everywhere and it is your responsibility to triage, organize, and prioritize
them. Ideas may come from user feedback, making feature lists around what
competitors are doing, or you’ll get feature requests from your own internal
teams.
Users may give ideas to you, but they may not be
your customers. Users may submit ideas via Zendesk tickets, web
submission forms, forums like Reddit and others, internal teams/employees or
social media. These submissions may be complaints about the product or
processes within it or what they wish they had.
You could build things with word clouds.
Customers are different from users. Say
your product lies in the educational games arena. While children are the
users the customers end up being the parents buying the product.
Metrics could also be a way to gather ideas to
be added to your product backlog. This can be any kind of quantitative
data that you can get in or from your product.
It may be important to also list any bugs or any
technical work within the backlog. Prioritizing the list will require
consistent communication and interaction with relevant stakeholders so that you
are bringing forth the most relevant and valuable features to your product.
When maintaining a backlog there are many tools
you can use, but for those just starting out an easy tool to use is google
spreadsheets. The first column you’d want to add is Date Added. This will show you when something was added
and allow easy sorting for that. The
next column would be Feature Idea Name. Then after that you’d have the
description, i.e. what is overview and desired functionality of this suggested
feature.
If you’re backlog contains a bug there are a few
things you’ll want to include when adding it to the backlog. One you only
want one bug report in a story and be sure it has a clear title and proper
grammar in the report. You need simple
and repeatable reproduction steps. Include expected results and observed
results. Screenshots or other pictures of bug in action when user
interfaces are involved. You’ll also want
to include the build/version/release where bug was found as not all customers
are always on the same release.
Prioritization criteria will vary by team and
company, but it is on the product owner to come to a consensus on how this
should look. Three pretty standard criteria that can be used are impact,
urgency, and engineering cost.
Impact or importance is a way to define in a
subjective manner whether or not this particular feature idea would move an
important metric. A high numerical score here using a scale of 1 - 5,
with 5 being equal to high importance vs a 1, which would indicate low
importance.
Urgency would be asking the question of how
important it is to get this feature out now. 1 being not urgent and 5
being very urgent. So even though
something may be impactful doesn’t necessarily translate into something being
urgent. Maybe users would be saying that something is really affecting
their workflow and cutting down on their efficiency and is something that needs
to get worked on right away even though this feature might not have the same
impact as something else score wise.
Engineering cost is typically where you’d want
to involve someone else, i.e. an engineering manager or a high level developer
you’re very close with if you don’t have the technical expertise yourself.
Scoring these stories on a scale of 1 - 5 would have 1 representing
something as slow to build (1 month) with 5 being quick to build (1 day).
Other is another column you could have in your
backlog. There are other potential prioritization criteria to consider
outside of the ones already mentioned.
You’ll want to have a total and status set of
columns in your backlog as well. Total would be a sum of any of the
prioritization criteria you gave values to earlier. Status would detail
where the feature is at the moment. It
would include things like whether it needs more definition or to be reviewed
even further or to be slotted into a development cycle or sprint. The
target launch date would also be listed in your status column.
Holding periodic check-ins with relevant
stakeholders to prioritize your backlog will ensure you are releasing the most
valuable things for them and the company.
Thursday, October 25, 2018
Usability Testing
The goal of usability testing is to get feedback
from real users primarily by having users complete a set of tasks within your
prototype using a script that you will provide. This feedback is to
ensure that they can understand and use your application and feature as
intended as well as to gather suggestions for improvements to the product or
features being tested. If they can’t then it is during this time that
you’re keying in to where they got stuck or had questions.
For your script you’re going to want to start
with a quick introduction, i.e., “Thank you for coming in today and for giving
some feedback. Today we’d like you to go through this prototype doing a
few set tasks to test the product. We’re
not testing you, but the product itself.
If you would please think aloud as you’re completing these tasks so we
can gather as much info from you as possible. You’re not offending me
with any commentary you provide.” We do
this so that our participants feel very comfortable and they give us as much
honesty as possible so that we aren’t led down the wrong path in developing our
products and features.
After the initial intro you’ll want to get some
context around the user’s existing behaviors and workflows. You’ll want
to ask them open-ended questions like who, what, where, when, and why. These questions will tell you how your user
behaves and will structure and adapt the tasks you’re about to give them so
that it fits whatever they were doing before. A few examples of questions
you’d want to ask would be:
- When was the last time you did X?
- Can you give me a specific example of what you were
doing during that time?
After your intro and introductory questions
you’ll then show them the rough prototype. You’ll explain that the
screens you’ve done are just mock ups and they aren’t all perfectly functional
and that I’ll point out the times I know something isn’t functional. From
here you’ll make sure to take copious notes, check to make sure they actually
completed the task, and you’ll want to understand contextual points. This could be things like seeing the user get
stuck at a certain point, seeing them click somewhere expecting to be taken
somewhere, but didn’t.
Be sure to ask follow up questions.
Asking, “What did you think was going to happen when you X?” or “Is
there any other way you might have tried to do that?” or “What did you expect
would happen when you clicked on that button?”. Commentary from them
after these would allow you to take the feedback to improve your product.
When you’re wrapping up you’re going to want to
ask debrief questions. Questions you could ask would be, “What did you
like or dislike about this current prototype?” or “What are some features or
functionality you would’ve liked in this prototype?” or “What parts of this
page were very important for you?”
An example of a usability test script I’ve
created follows here:
Usability Test Script Template
1. Introduction
Take some time to make your participant feel
comfortable and use this opportunity to set
some expectations for the usability test.
Items to mention include:
“Thanks for coming in today; we really
appreciate your time and your frank feedback. This is an
informal session where we’ll be going through a
prototype and we’re not testing you, we’re
testing the product.”
“Please think aloud as you complete these tasks.”
“I didn’t design this product so please be as
honest as possible and don’t worry about hurting
my feelings or offending me.”
2. User Context Exploration
Ask open ended questions to get to know your
participant and better understand their current
workflows & behaviors in relation to the
prototype that you’d like to test. A few examples of
questions include:
“When was the last time you did X?”
“Can you give me a specific example of what you
were doing at that time?”
3. Tasks
Here is where you have a series of tasks laid
out for your participant to complete. Again, you
want to set expectations that your prototype is
not going to be 100% functional. Remember to
take detailed notes when your participant is
going through these tasks!
Task 1: Login as a production manager and
create a new project.
Task 2: Login as a crew member to see how
far along John S., a customer, and his project is. Clock in and then
complete the project as a crew member.
Task 3: Login as a customer. Check
the existing comments and then also add one of your own.
Also remember to follow-up with relevant
questions as your participant is going through tasks,
I.e.:
“I noticed you tried to do [x], what did you
think was going to happen there?”
“Is there any other way you would have tried to
do that?”
“What did you expect would happen when you
clicked on that button?”
3. De-brief / Wrap-up
Use the last few minutes to ask high level
debriefing questions to get further insights. You
might want to ask questions like:
“What did you like/dislike about this
prototype?”
“What are some features or functionality you
wish you had here?”
Wireframing
Wireframing is a cost
and time efficient way to showcase your product or features and what it will
look like to users, development, and designers so they can get a feel for what
to expect. It is a good idea to start by using the tried and true pen and
paper. This helps to avoid getting stuck
on the details when you’re first starting out, i.e. not freaking out about
aligning the text, all the boxes are the same width, whether it is responsive
on mobile devices, etc. It also helps to flush out creative ideas for the
product.
When you’re starting
create a list of information you want to get across to your users. What
kind of screens will be involved and what type of information will be on those
screens that you want the user to know about or act upon. You’ll want to
do this for every single page on your app, i.e. home page, account
creation/login page, dashboard page, etc.
Doing this will lead you
to an information architecture. This will help you think about how your
end user is going to navigate through your product. To that end folding a
piece of paper twice so that when unfolded you have four boxes you can then
draw out quickly four different versions of each screen you may have for your
product. Don’t worry about being perfect with these because the team and
designers are likely going to change and or throw out a lot of what you came up
with anyways in order to increase aesthetics and speed. When doing these
though aim to create something where you don’t have to make your users think. Less = More.
Wireframing tools that
you can use would be balsamic or azure. Interactive prototypes would be
like envision app. After you’ve
completed your wireframing and uploaded it into an interactive prototype
program or application the next step would be to then sit down with a user to
see if your wireframe turned prototype is actually user friendly. So get
to it and see what your users think!
How to Create a User Persona or Avatar
Your company is rockin
and rollin. You’ve got good people in place, your branding is on point,
and your core product is sky high. You want to expand and compliment your
team and product with another dynamic product in a new segment that you see
opportunity in. Where do you start?
For starters you need to truly understand your customer and creating a
persona or avatar is one way of doing that. What follows is a structure I
use to discover what unique problems your business solves for your
customer. We’ll have a better idea of
the kind of story could you tell to help you connect with your customer and
what things your products or service do to solve these fears and frustrations.
Now we’re going to build your customer avatar or
persona…..
Who is your customer?
Age?
Gender?
Socioeconomic status = how much money they make?
Spending Habits?
Personality?
Name?
Photo?
Where does your customer hang out?
Newspapers, magazines, websites?
Physical locations, conferences, retreats?
Other businesses they frequent?
Pains & Problems?
Customer fears?
Pains?
Frustrations?
Hidden costs?
Financial?
Physical?
Emotional?
Opportunities?
Financial?
Physical?
Emotional?
Small tweaks?
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